﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;

[CreateAssetMenu(fileName = "SettlementLevelSO", menuName = "SO/SettlementLevelSO")]
public class SettlementLevelSO : ScriptableObject
{
    public List<LevelSpeed> list;
}

[Serializable]
public class LevelSpeed
{
    public int level;
    public int speed;
}
